Animator Controller is a technical term that is extremely important in rendering and optimizing game graphics (technical art). In Unity, a standard system for designing and managing the state transitions of a character's various actions (standby, running, attacking, being hit, etc.) as a visual state machine.
Real-world analogy: An automatic control panel that never fails, governing the rules for switching between green, yellow, and red traffic lights
It constantly monitors what state the character is currently in (standby, jump, fall), and perfectly controls movement signal rules such as ``automatically switching from jump to standby when it hits the ground'' with a visual diagram (state machine).
Figure: Infographic that clearly illustrates the basic processing flow and mechanism of Animator Controller in Japanese.
Detailed mechanism and operating principle
Connect state machine transition lines correctly, and debug and optimize the Has Exit Time and Conditions in milliseconds.