Render Pipeline is a technical term that is extremely important in rendering and optimizing game graphics (technical art). An explanation of the series of drawing processing flows in Unity, from meshes, textures, and camera settings in 3D space to outputting the final screen pixels.

Real-world analogy: A fully automated assembly line in a car factory.

The render pipeline is a fully automated line that assembles finished cars (screens) from parts (meshes and textures). First, the chassis is placed (opaque drawing), painted (shadow lighting), window glass is installed (translucent drawing), and finally quality inspection and waxing (post processing) are performed before shipping. Thanks to this strict assembly order and rules, beautiful screens can be created at extremely high speed and without any disturbances.

Render Pipeline concept infographic diagram

Figure: Infographic that clearly illustrates the basic processing flow and mechanism of the Render Pipeline in Japanese notation

Detailed mechanism and operating principle

Properly understand the rendering flow of the render pipeline (URP, etc.), and learn how to use assets, materials, post-processing Configure the volume correctly for its pipeline design.